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 Witch Hat Atelier Wiki

In Witch Hat Atelier, magic is performed via drawn spells. Each spell has a different effect, decided by the signs and sigils it contains. Spells typically fall into one of five main groups - fire, water, earth, wind, and light - depending on which sigil it possesses.

Unfortunately, the designs of some glyphs have been somewhat inconsistent, so a few spells have different spell construction now than they did earlier on in the story. (This is especially prevalent in the first and second volumes). One example of this is how the earth breaker glyphs[1] early on in the manga have a levitation keystone in place of an earth sigil. Due to this and similar cases, if a glyph has different forms at different points in the story, the newer version of that glyph will take precedence and become the official form of that glyph.

Each spell has its own page. If you would like to learn more about a specific spell, click on its name to be redirected to that spell's page.

Fire Spells[edit | edit source]

Fire spells are spells that are based around a fire sigil.

Phantasmal Fireball Pyreball Seal Snugstone Spell

Water Spells[edit | edit source]

Water spells are spells that are based around a water sigil.

Purify Rainbringer Seal Rising Platform of Water Rising Wave Water Bolt
Watershot Seal Water Horse Spell Water Pen Vapor Bubble Spell

Earth Spells[edit | edit source]

Earth spells are spells that are based around an earth sigil.

Boulder Stretch Rope Integration Sand Bridge Sand Cage Serpent's Bed of Sand
Wall Bend Wall Breaker Seal

Wind Spells[edit | edit source]

Wind spells are spells based around one or more of the varieties of wind sigil.

Flying Puppet
of Diversion
Grasping
Wind
Skysoaring
Seal
Sylph
Shoes Seal
Wind Wall

Light Spells[edit | edit source]

Light spells are spells based around the light sigil. As stated by Olruggio, light magic is technically a variant of fire magic,[2] but it is distinct enough in its usage and design to get its own category.

Bird of Light Beacon Floatglow Lamp Light Beam Light Tracer Wall Anchored Floatglow Lamp Spell
f

Mixed Spells[edit | edit source]

Mixed spells are spells consisting of two or more separate sigils.

Beast Repellent Cloak Spell Floating Drops Rainflinger (Drying) Rainflinger (Normal)
pre chap 28
post chap 28

Niche Spells[edit | edit source]

Niche spells are spells that don't fit into any specific category, with sigils that aren't one of the main five (water, earth, fire, wind, light) and aren't forbidden.

Billowing
Collection
Capture Pennant Spell Crystal Ribbon Crystal Shard Floating Expansion
Newer image available, will add tmrw
Gathering Shadows Inverted Scalewolf Curse Light-Reducing Spell Memory Erasure Mirror Spell
Repetition
Seal
Reverse Time Spells Sealchair Glyph Spell of Reduction Time Stop
Windowway Spell

Unknown Spells[edit | edit source]

Unknown spells are the spells that, for whatever reason, we don't know enough about to put in any category. Spells in this section typically don't have their glyph visible, are potentially forbidden, have glyphs that are incomplete or hard to make out, or simply do not fit well into other categories.

Beldaruit's
Smoke Sculpture
Forbidden Flames Pegasus
Carriage Spell
Spike Tracking Spell
Puppet Bag's Spell Forbidden Glow


Forbidden Spells[edit | edit source]

Forbidden Spells are spells that were outlawed by the Pointed Hat Witches and are used by the Brimhats. Using them can result in getting your memory wiped by the Knights Moralis.

WARNING: This section contains a high quantity of spoilers. Proceed with caution.

Anti Scalewolf Curse Illusory
Labyrinth
Liquify Petrification Scalewolf
Curse
Twin Bottle's Spell

References[edit | edit source]

  1. Witch Hat Atelier Manga: Chapter 7
  2. Witch Hat Atelier Manga: Chapter 29, Page 13