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Image Name Description
Column.png

Column[edit | edit source]

Column causes the magic of its glyph to manifest in a column or beam above the glyph. If the signs aren't balanced (radial symmetry doesn't affect this), the spell will manifest in the direction with the most signs[1]. The shorter line on the sign typically faces outwards,[citation needed] and while it is sometimes shown inverted, it is unclear how this changes the effect.
Dispersion.png

Dispersion[edit | edit source]

Dispersion causes the magic of its glyph to pour or "disperse" out. It has many similarities to column, with it essentially being a column that just leaks its magic out instead of shooting or beaming it in a certain direction. Both it's normal and inverted varations have been seen, with the difference in their effects being unclear.

Levitation[edit | edit source]

Levitation causes the spell's magic to float above the glyph, or causes the movement of the object it is drawn on. If the latter, the movement depends on which direction the signs point. The pointed, arrow-like side of the sign typically faces inwards.
Pull.png

Pull[edit | edit source]

Pull causes anything that is the same as its magic (water, air, fire, etc) to be pulled towards the glyph when the arrow portion of the sign is pointing inwards, and will also cause it to be pulled in in a twisting motion if the signs are angled. It is likely that if the sign is inverted, it would result in a push rather than a pull.
Crush.png

Crush[edit | edit source]

Crush will either cause objects to disintegrate or come back together, at least when paired with an earth sigil (though only temporarily). As the sign has only been seen paired with earth, it is unknown what will happen if paired with another sigil.
Float.png

Float[edit | edit source]

Float will make the object it is drawn on float in midair, regardless of gravity. Some instances of the sign were replaced by levitation in the official version, but float is still used in some spells, such as dancing lights and floating expansion, with the sole function of making objects float rather than it's more varied ability before it was retconned.

Direction[edit | edit source]

Direction can influence the direction in which its magic manifests. For example, if all direction signs on a spell point forwards, the magic will shoot forwards. If all of the signs point inwards, the magic will shoot up. If all the signs point outwards, the magic will shoot outwards.

Interestingly, if direction signs are arranged so that they are pointing towards one another, towards one another, the magic will pour only from the space between the direction signs, such as in the floating drops spell.

Convergence.png

Convergence[edit | edit source]

Convergence causes the magic of its spell to become more focused, centered down to a single point. It can also make loose particles become more rigid, as explained by the disciples of Qifrey's Atelier when they were designing the serpent's bed of sand, saying that it would cause the sand the spell produced to become hard and compact. One of the triangle's points is typically seen pointing inwards.
Diamond (what does it do).png

Diamond[edit | edit source]

Diamond has an unknown effect, and was seen in the bonus chapter for Volume 7, where it was included in the shrinking box, used in the spell of reduction. While it's exact function is unclear, it most likely causes its glyph to only effect nearby objects and not the object it was drawn on. This is evident in how within the spell of reduction, diamond acts as a direct substitute for window's role in floating expansion, serving as the only difference between the two spells that could explain their differing effects.

Window[edit | edit source]

Window has an unknown effect, and is seen in the center of the floating expansion spell[2]. While it's exact function is unclear, it most likely causes its glyph to only effect the object it is drawn on, evident in how within floating expansion, window acts as a direct substitute for diamond's role within the spell of reduction, serving as the only difference between the two spells that could explain their differing effects.
Collection.png

Collection[edit | edit source]

Collection will collect material (and possibly magic) located above and around the glyph, allowing it to be used by the spell. The open side is typically seen facing inwards.
Crosshair (idk).png

Crosshair[edit | edit source]

Crosshair is a component of the rainflinger glyph. It has 3 likely functions: either to cause things of the same magic aspect to disappear, to make it so magic only manifests inside of objects with the same magic aspect as it, or to create an area of effect within which its magic will manifest.
Radial.png

Radial[edit | edit source]

Radial is a component of the snugstone spell. While it's exact function is unclear, it likely serves to decrease the power of the spells it is used in, such as converting fire into heat.
Bolt.png

Bolt[edit | edit source]

Bolt is a component of the water bolt spell. It causes the magic of its spell's sigil to manifest in the form of bolts. When paired with a directional sign (to control the direction) bolts can be shot with dangerous speed.
Billowing.png

Billowing[edit | edit source]

Billowing converts material into a fluffy cloud that is apparently extremely comfortable to sit on[3]. Collection is needed to collect and convert certain materials into clouds, but there seem to be some materials that cannot be converted. Similar to repetition, billowing can take the place of a sigil within a spell. Its only appearance has been within the Dragon's Bed of Clouds, so the exact details of how it works aren't quite clear.

Eye[edit | edit source]

Eye is a sign that has only been seen twice, in Sasaran's cloak and in the mirror mantle made by Euini, with the glyphs on these objects being a gathering shadows spell or a variant of it. Currently, the effects of eye and bend are indistinguishable, due to lack of examples. When paired with vision and bend, it allows the object it is drawn on and anything covered by it to meld into the shadows.

Bend[edit | edit source]

Bend is a sign that has been seen twice, in Sasaran's cloak and in the mirror mantle made by Euini, with the glyphs on these objects being a gathering shadows spell, or a variant of it. Currently, the effects of bend and eye are indistinguishable, due to lack of examples. When paired with vision and eye, it allows the object it is drawn on, and anything covered by it, to meld into the shadows.
Repetition.png

Repetition[edit | edit source]

Repetition continually resets objects affected by the spell to their previous state, essentially rewinding time. This can be used to keep food from rotting and even to clean clothes, not to mention many other uses it has. Interestingly, this sign can often take the place of a sigil within a spell, and may even be one itself.

Vision[edit | edit source]

The vision sign, unofficially named, is only seen 3 times: in Sasaran's cloak, the mirror mantle, and if you look closely, Qifrey's glasses (in the chapter in which he takes them off). While the exact nature of this spell isn't known, it seems to have something to do with the manipulation of light. When paired with eye and an as of yet unidentified sign, this glyph can aid in making objects invisible. This glyph doesn't need a sigil to function, and should be placed in the center of the spell.
Weave.png

Weave[edit | edit source]

The weave sign (also known as ribbon) can turn solid objects affected by the spell into long, flexible ribbons upon contact with the glyph. It was invented by Richeh and is used in her ribbon spells. This sign is supposed to surround the central sigil.
Enlarge.png

Enlarge[edit | edit source]

Enlarge can either affect the object it is written on or an object nearby, seemingly controlled by the presence of either a diamond or a window sign. It causes objects to either grow (corners point outwards) or shrink (corners point inwards). A sign may or may not be needed, but it would have to be placed in the center regardless.
Rain.png

Rain[edit | edit source]

Rain generates the magic of its spell in a way similar to rainfall down within the range of its immediate area. It may be limited to only water, but it is likely that it would work for other magics too, like light (fireworks maybe) or fire, or even earth and fire (possible lava). This sign is meant to surround the central sigil, which is placed in the empty space in its center.
Bird.png

Bird[edit | edit source]

Bird causes a bird-like projection of the glyph's magic to be generated and fly around for a while. It's only been seen once in the case of the bird of light beacon spell[4], and the front portion of the spell may or may not be a separate sign entirely. The design was changed in chapter 28[5]. The central sigil should be placed within this sign.
Dancing Puppet.png

Dancing Puppet[edit | edit source]

Dancing puppet causes objects touched by the glyph or the glyph itself[6] (not entirely clear) to dart around in the air when paired with a wind sigil. What it would do with sigils other than wind is unknown, but it may allow them to dart around in materials other than air, like water or the ground. The central sigil should be placed in the empty space in the glyph's center. The glyph can either be inside the circle of the spell or actually part of it, and the lines can either be present or absent. It has been seen in the Flying Puppet of Diversion spell and the Cloak Spell.
Animal Signs.jpg

Animal Signs[edit | edit source]

The Animal Signs are a collection of different signs that mimic the appearance of animals from the Zozah Peninsula. These signs have no practical utility, so their general use as signs are in decline, since they are only used as a hobby or decoration.[7]

References[edit | edit source]

  1. Witch Hat Atelier Manga: Chapter 3, Page 16
  2. Witch Hat Atelier Manga: Chapter 37, Page 28
  3. Witch Hat Atelier Manga: Chapter 6, Page 23
  4. Witch Hat Atelier Manga: Chapter 11, Page 8
  5. Witch Hat Atelier Manga: Chapter 28, Page 10
  6. Witch Hat Atelier Manga: Chapter 6, Page 8
  7. Witch Hat Atelier Manga: Chapter 58, Page 19

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